Saturday, November 5, 2011

Work in progress video 45: Crowd simulation (II)

These days, I'm trying to add a new type of mission to the game, but I've also had time to improve, a little, how the pedestrians move: now, they don't make sudden changes in direction anymore, they turn gradually (if they want to make a 180º change in direction, for example, they don't do it instantly like before, something that looked very unnatural); also, they avoid objects like parked cars, benches... there are still many circumstances where they get stuck, so I'll have to work more on this area.

No comments:

Post a Comment